Simple Reaction Time
Measures basic processing speed by asking participants to respond as quickly as possible when a stimulus appears on screen.
Main score: Mean Reaction Time (ms)
Test library
54 tests across 8 cognitive domains, each scored automatically when it ends. 33 are timed. Every account can run any test, with 10 free participants to start. We also build custom tests for your study.
Measures basic processing speed by asking participants to respond as quickly as possible when a stimulus appears on screen.
Main score: Mean Reaction Time (ms)
Measures processing speed and visual-motor mapping by requiring rapid symbol-to-key matching under time pressure.
Main score: Throughput (correct/min)
Measures processing speed and visual scanning by asking participants to connect numbered circles in ascending order as quickly as possible.
Main score: Completion Time (ms)
Measures implicit sequence learning. One of four boxes lights up and participants press its key. A repeating 10-step sequence is replaced by a random block near the end, and the slowdown in that block shows how much of the sequence was learned.
Main score: Sequence Learning Effect (ms)
Measures attention and decision speed by requiring participants to select the correct response based on which stimulus appears.
Main score: Mean Reaction Time (ms)
Measures sustained attention by requiring rapid responses to infrequent visual targets over variable waiting intervals.
Main score: Mean Reaction Time (ms)
Measures sustained attention and vigilance by asking participants to detect target digit sequences in a rapid stream.
Main score: A-prime (score)
Measures sustained attention by asking participants to respond to target letters and withhold responses to non-target letters across a continuous stream.
Main score: d-Prime (d')
Measures selective visual attention by asking participants to detect a target among distractors across set sizes.
Main score: Conjunction Search Slope (ms/item)
Measures selective attention and cognitive control by requiring participants to identify the direction of a central arrow while ignoring flanking arrows.
Main score: Flanker Effect (ms)
Measures how quickly attention shifts to a location that briefly flashes. Response times to a dot in the flashed box (valid cue) are compared with the other box (invalid cue) and with trials where both boxes flash (neutral cue).
Main score: Orienting Cost (ms)
Measures sustained attention and response inhibition. Digits 1 to 9 appear at a fixed pace, and participants press for every digit except 3, which appears on about 11% of trials.
Main score: Commission Errors (count)
Measures attention to the whole and to its parts. A large H or S is made of small H or S letters. Participants name the large letter in one block and the small letters in the other, pressing S or H.
Main score: Global Advantage (ms)
Measures whether attention is drawn toward threatening words. A threat word and a neutral word flash above and below a cross, then a dot appears where one of them was and participants report its position with the arrow keys.
Main score: Attentional Bias (ms)
Measures how much emotional words slow color naming. Negative, positive and neutral words appear in red, green, blue or yellow ink, and participants press the key for the ink color, ignoring the word.
Main score: Emotional Interference (ms)
Measures working memory by requiring participants to indicate whether the current stimulus matches the one presented N items ago.
Main score: d-Prime (d')
Measures working memory by requiring participants to indicate whether the current stimulus matches the one presented N items ago.
Main score: d-Prime (d')
Measures verbal working memory capacity by asking participants to recall sequences of digits in forward and backward order.
Main score: Forward Span (score)
Measures visuospatial short-term and working memory by asking participants to reproduce sequences across a fixed nine-block layout.
Main score: Forward Span (score)
Measures spatial working memory and search strategy by asking participants to find hidden tokens in boxes while avoiding boxes where tokens were already found.
Main score: Between-Search Errors (count)
Measures mental rotation. Participants judge whether a turned shape is the same as an upright shape or its mirror image.
Main score: Rotation Slope (ms/degree)
Estimates visual working-memory capacity. Participants see 2 to 8 colored squares for 100 ms and, after a 900 ms blank, report whether one square changed color.
Main score: Capacity (Cowan's K) (items)
Measures working memory capacity with the automated operation span procedure. Participants check simple math problems while remembering letters, then recall the letters in order.
Main score: Partial Span Score (count)
Measures cognitive flexibility by asking participants to match cards by color or shape as the sorting rule changes.
Main score: Overall Accuracy (proportion)
Measures set shifting and perseveration. Participants sort cards by color, shape or number, learn the rule from Right and Wrong feedback, and have to notice when it changes without warning.
Main score: Perseverative Errors (count)
Measures task-set switching by cueing participants to classify digits by parity or magnitude.
Main score: Switch Cost RT (ms)
Measures cognitive inhibition by asking participants to identify the ink color of color words, creating interference between reading and color naming.
Main score: Stroop Effect (ms)
Measures cognitive flexibility and attentional set-shifting with criterion-based discrimination, reversal, intra-dimensional shift, and extra-dimensional shift stages.
Main score: Stages Completed (count)
Measures executive function and cognitive flexibility by asking participants to alternate between numbers and letters (1-A-2-B-3-C...).
Main score: Completion Time (ms)
Measures planning by asking participants to judge the minimum number of moves needed to transform one Tower of London arrangement into another.
Main score: First-Choice Solved (count)
Measures nonverbal reasoning with 3 by 3 visual matrices generated for each session. Shapes change in number, size, rotation, fill and color by row and column rules.
Main score: Accuracy (proportion)
Measures interference from a location that is irrelevant to the task. Participants press the key for a red or blue square's color while the square appears left or right of center. Half of sessions use F for red and J for blue, the other half the reverse.
Main score: Simon Effect (ms)
Measures how much a delay lowers the value of money, using adjusting choices between an amount today and $100 later.
Main score: Area Under the Curve (proportion)
Measures reward learning and flexibility when the better of two symbols switches without warning.
Main score: Perseverative Errors (count)
Measures decision making under uncertainty with four card decks that differ in long-run gains and losses.
Main score: Net Score (count)
Measures risk taking as participants pump balloons for points and decide when to collect before a pop.
Main score: Adjusted Average Pumps (pumps)
Measures planning with Tower of London puzzles. Participants move three balls between pegs to match a goal in as few moves as possible.
Main score: Excess Moves (moves)
Measures letter fluency. Participants type as many words as they can that start with F, A and S, with 60 seconds per letter by default.
Main score: Unique Valid Words (count)
Captures command and optional copy clock drawings as timestamped browser-native strokes for reproducible process analysis.
Main score: Total Elapsed Time (ms)
Measures episodic recognition by asking participants to identify studied words among matched new words.
Main score: Recognition d-prime (score)
Measures delayed verbal recall and retention after an encoded word list and delay interval.
Main score: Delayed Recall (count)
Measures visuospatial episodic memory by asking participants to learn and recall the locations of patterns hidden in boxes on a grid.
Main score: Total Errors (count)
Measures visual recognition memory by showing a sample pattern, imposing a delay, then asking participants to identify the matching pattern among alternatives.
Main score: Percent Correct (proportion)
Measures visual pattern recognition by asking participants to recognize previously studied abstract patterns among novel foils.
Main score: Percent Correct (proportion)
Measures spatial recognition memory by asking participants to recognize previously presented screen locations.
Main score: Percent Correct (proportion)
Measures verbal episodic memory with a brief narrative, free recall, and recognition questions in the participant language.
Main score: Recognition Accuracy (proportion)
Measures list-learning across repeated study and recall trials, followed by recognition questions in the participant language.
Main score: Total Correct Recall (count)
Measures semantic category fluency. Participants type as many animals, and then fruits and vegetables, as they can, with 60 seconds per category by default.
Main score: Unique Valid Words (count)
Measures action cancellation by asking participants to make speeded left/right responses and withhold the response when a stop signal appears.
Main score: Stop-Signal Reaction Time (ms)
Measures response inhibition by requiring participants to respond to 'go' stimuli and withhold responses to 'no-go' stimuli.
Main score: d-Prime (d')
Measures affective response inhibition by asking participants to respond to words from one emotional valence while withholding responses to the other.
Main score: Affective Shift Cost (ms)
Measures how quickly people recognize written words. A string of letters appears and participants decide whether it is an English word, pressing F or J. Half the strings are common or rare words and half are pronounceable nonwords.
Main score: Word RT (ms)
Measures how a word's meaning speeds recognition of a related word. A prime word flashes for 150 ms, then participants decide whether the next string of letters is an English word. Word targets follow a related or an unrelated prime.
Main score: Priming Effect (ms)
Compare simple responses with responses that require a choice.
7 minutes: Simple Reaction Time, Choice Reaction Time
A short free-tier battery for first runs, feasibility checks, and remote participant QA.
15 minutes: Simple Reaction Time, Choice Reaction Time, Eriksen Flanker Task, Stroop Color-Word Test
Designed for researchers measuring inhibition, conflict monitoring, and cognitive flexibility.
18 minutes: Go/No-Go Task, Stroop Color-Word Test, Eriksen Flanker Task, Trail Making Test B
A medium-length battery for working memory load, span, and associative learning experiments.
19 minutes: Digit Span Test, 1-Back Task, 2-Back Task, Paired Associate Learning
A comprehensive battery of language-free tests suitable for non-English-speaking participants. Covers attention, memory, processing speed, and executive function without requiring any verbal or reading ability.
30 minutes: Simple Reaction Time, Choice Reaction Time, Eriksen Flanker Task, Go/No-Go Task, Trail Making Test A, Trail Making Test B, 1-Back Task, Paired Associate Learning
A language-minimized battery for older adult remote cohorts, combining working memory, Trail Making A/B, and symbol coding with older-adult presentation defaults.
24 minutes: Digit Span Test, Trail Making Test A, Trail Making Test B, Symbol Coding
Longer guides cover the Trail Making Test and the n-back task. How percentiles work: test norms. Recruiting online: setup guides for Prolific, Sona, CloudResearch and Qualtrics. What you can change in each test: test settings.
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Social cognition: 1 test
Implicit Association Test (IAT)
Measures how strongly two concepts are linked in memory from how fast people sort words when the concepts share a response key. The default version pairs flowers and insects with pleasant and unpleasant words.
Main score: D Score (score)